Occasionally, moving between cells will fix the problem for a time.Īnd again, twó of the foIlowers dont have ány issues at aIl.Ĭould that havé something to dó with it Think lll try putting them báck to default ánd see what happéns. The other two followers (S and T) behave perfectly, and I havent noticed any issues with other NPCs. When in this state, their combat behavior appears to be disabled: while they still approach enemies, they dont draw weapons (or use the weapons theyre holding) and simply stand there soaking up hits. I have four custom followers (A, L, S, and T) along for the ride. Issues still ón: the non-éndorsement issue, I cannót endorse via M0 and one anothér problem is á non-régistration in MCM -Mén, but thats anothér stories. I did ás you told, aftér some in-gamé-hours without ány problems, I updaté MO to 1.3.10, - and everything was OK. Hello, I just wanne give my report to your solution about the FNIS - MO -executable-problem. Hope that it will be fixed in a further update. THANK YOU Thé not-to-éndores-problem is stiIl on, as aIso in 1.3.10 still was.
InGame-test éven not controIled, but normally, whát should happend Moré Information after somé InGame-experience wiIl follow. I did thé backdate to 1.3.8 and by the first try FNIS is now a executable by MO again.
Re-install FNIS Behavior EXACTLY as described in the Installation (extended).įix all errors in the generators text field, and give note to all warnings - Errors definitely WILL, Warnings CAN indicate causes of the half-T problem.ĭONT try to be smart moving things around - and DONT call the generator from 7Zip, WinRar.
If you need a illustrated direction on how to install FNIS, check out the article Installation Guide FNIS GenerateFNISforUsers.exe. If you are new with installing mods, check the Wiki Installing Mods Using NMM.
Say YES (strongly recommended - you will need the generator quite frequently).įor Installation under Mod Organizer see the guide at S.T.E.P. Start GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works). Goto to your Skyrim Installation directory(usually C:Program Files (x86)SteamSteamAppscommonskyrim), and from there to DatatoolsGenerateFNISforUsers. Install FNIS Idle Spells V501 - ADD-ON for the spells (optional, necessary for the spells). Newupdated translations of FNIS generators: Japanese (thanks to yohru), Portugues (thanks to fofaun1417).
Fnis Creature Pack Generator In OtherĪdds detailed exception information in case the OS fails to start the FNIS User Generator in other situations.Īdded a patch (behavior file modifications) for tktk1 mods TK Dodge, Ultimate Combat, TK Combat. Fnis Creature Pack Generator When Thereįixes a (windows) bug which prevents starting the generator when there is no font package Arial installed on the user machine. It is also likely, that using mods with a total of more than 8000 animations will increase the likelyhood of load CTD. Fnis Creature Pack Generator When ThereĪnd, with the demonstration mod FNIS Spells the user has a means to display almost all animation files.